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Episode 84

Episode 84

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Show notes

In this episode of Space Welders, Mike and Steve pay tribute to the late Adam West, recalling his iconic role as Batman and his extensive career in television and voice acting. They then dive into the world of E3, dissecting the major announcements, the buzz around new gaming consoles, and the latest trends in the gaming industry. Finally, they share their frustrations with package management in software development, particularly with Microsoft's NuGet system.

Topics

  • Tribute to Adam West and his impact on pop culture
  • E3 highlights: game announcements, new consoles, and industry trends
  • The challenges of package management in software development
  • Microsoft's approach to NuGet and version control issues
  • Apple's NFC developments and potential applications
  • A look at modding in gaming and publisher policies
Show transcript

To the Batmobile. Let's go. Atomic batteries to power. Turbines to speed.

Roger. Ready to move out. Hey guys, it's time for another episode of Space Welders. Episode 84, recorded Monday 19th of June 2017.

With your hosts, Mike Wise and Steve Rogers, the Dynamic Duo. Hey Steve. Sad news. Our favourite actor Adam West has passed away.

Yes. Terrific original Batman. Before it got all serious and gritty when it was fun and camp and full of shark repellent spray that makes sharks explode sometimes. As Wikipedia says, Adam West born William West Anderson.

No. My life is a lie. That's true. June 9th 2017 he passed away.

I mean he is, when I think typecast, he is the picture that should turn up. He didn't really do much else did he? Well, no, no. His TV history filmography or whatever you want to call it is extensive since 1957.

He's had numerous films and he's been in TV since 1958, so around the same time, 77 Sunset Strip. But obviously more recently most people know him from popular culture comedy like Simpsons, Futurama. In recent years he did a lot of voice acting as a lot of those older cult actors tend to do. Like Mark Hamill does obviously the voice of the Joker in many, many things.

So they probably actually did voices in the same show at some point I would bet. It's highly likely. There would have been a Family Guy, Star Wars at some stage. Well even if it was in a Batman animated, so Adam West did a lot of animated Batman shows.

Yeah he did actually and he often did, well he's also in Johnny Bravo. I didn't know he was in Johnny Bravo. He was also in Spongebob Squarepants. You know all of the, just about everything.

Space Ghost he was in, but even going right back he was in Bonanza. So you know he was, he turned up as Frank in the Bride episode. Oh that classic. That guy.

But most recently he was turning up in say like Big Bang Theory and you know obviously going to the Comic Cons. Well he was doing a lot of cameos. Cameos and he was himself and a lot of playing just himself. But he will be remembered and I think it's a big loss.

His voice is just so memorable. I won't even try to imitate it. He was just such a fantastic actor. Burt Ward, so he was, well his career was about 63 years so that's pretty good going.

But Burt Ward who was also a really good friend of his. So Ward's. Who played Robin of course in the Batman's show. Yeah.

Something Something Burt Ward. Yeah so Adam West 88, so Burt Ward's still cracking on. And they look, Burt looks a little bit haggard. But definitely.

It's the tight short shorts, what done it. Yeah that's it, let it go. But Adam West has got his own star on the Hollywood Walk of Fame. So he's done everything you can think of as a career film and TV actor.

So congratulations and obviously it's a sad loss for everybody. We'll miss him. I think it was his persona. Comic Con this year we'll definitely be seeing some old school Adam West style Batman for sure.

So the big news of the week was E3. Definitely E3 was consuming our lunch times, our evenings, our thoughts, our dreams. With trailer upon trailer on trailer on trailer of Murder Death Simulators Steve. And of course there was lots of memes coming out of it.

And also the cool language. I picked up some new newfangled terminology like presser. I didn't know what a presser was until I worked out it was press conference. Overuse of the word visceral.

How many times can you use visceral? It's crazy. And deets. Give me the deets Steve.

Am I so old that I've missed out on all of these? Yes. Full murder hobo. Now what is full murder hobo?

Well it's a D&D kind of, it's not a nice thing to call somebody. Basically if you're playing D&D and you don't want to roleplay at all, you just want to kill everybody, you're a murder hobo. Go full murder hobo. Full murder hobo.

That NPC that's going to give you the quest to save the world and fetch the master sword. What would happen if I just stick my sword through him as we're talking to him? Well let's find out. Through the magic of imagination.

Wow. Theatre of the mind. All the big guys had their presses, their conferences which they gave out the deets. Did I do it right?

Maybe. You can use that language in your next meeting. The 411 isn't it? Give me the deets.

So in your next Agile meeting, give me the deets. You'll give project managers ideas Mike. No. You can go with, see I'm in daddy land so I use daddy humour.

Like for example, my daddy jokes are like, Steve what would you call a pile of cats? A cat pile. No, a meowton. So that's sort of where I'm at.

And I don't think anybody, like if I hear this, you know. I mean it's no worse than the normal jokes on this episode. You turn up at these conferences, you wear your jeans, you've got your sneakers and then you've got your shirt and then you've got your jacket. Oh the gaming presentation dress code.

Yeah. The graphic gaming tee, jeans and a blazer. Yeah and you've got to have your game tag and say Visceral a lot and boots on the ground. And your Twitter at handle.

So the bigger things, so E3, it kicked off with, sorry EA, and theirs was tragic. There was a lot of celebrity folks there, Rooster Teeth was there and what they did is decide to get everyone in the room and play the game and then have. In the creator cave. In the creator cave and it just became a bit weird.

And what did they call them? Game changers. We've got all of these game changers in the creator cave. I like how we've got our notes here.

We were collecting notes over the week for each of the presses with the deets. Under EA we've just written bad. It was just shocking. I mean cynical Brit was.

Can you remember anything from it? No. Battlefront 2 campaign mode. Yeah.

That was about it. But all of the game changers. All the game changers. In the creator cave they were locked in and couldn't get out until they said five good things about EA games.

There wasn't much new IP at this show. I don't think there was any was there? Well no there were, we'll talk about it. There's a new co-op only gameplay game.

Wow. Can't wait for that one. The only way you can play it is that you need a friend. So they're immediately doubling their market because I'm assuming you can't both play on the same copy.

I'm going to go ahead and make a prediction that there's not going to be hot seat for that game. So you and your friend both require a copy. Yeah. So EA had their sports games obviously.

Woo. They had Star Wars Battlefront which I thought was pretty good to look at because they also went back to the prequels and then gave them a life so that you can play the robots. They didn't have one to begin with. They didn't have gungans to kill so I don't know why you would play that.

I don't know. Maybe it could be like you could be a suicide gungan and come on and just kill everyone. You throw gungans at each other. That could be how it works out.

Yep. Have gungans as like the minions in Dota 2 that you just kill really easily. I was thinking more like lemmings. I mean that's basically what they are right?

Yeah so you could have a gungan stand there and you can have him sort of stop and then he holds everyone in place. And then you can just kill them. Yeah. So you could have a gungan stand there and you can have him sort of stop and then he holds everyone in place.

And then you can just kill them. Yeah. So you could have a gungan stand there and you can have him sort of stop and then he holds everyone in place. And then the other gungans fall in behind him.

And then you have an exploding gungan and so on. No that didn't happen. Anyway so Microsoft were there. So they released what is now known as Microsoft what's the new Xbox.

Xbox One X. Which was previously. What a name. Nii Scorpio.

That was a Friday afternoon marketing meeting wasn't it. Oh yeah. All right guys we're going to name the new Xbox before we go home. What do we call it?

Xbox One X. But it could be IV. Or it could be. I don't even know what number we're up to.

I was. I just jumped to 10. I wouldn't have been surprised if they said Xbox One 2. Yeah.

And just reset their numbering. Yeah or 2.0 or the Xbox 2. Well no they're going for the Final Fantasy numbering scheme. Because you've got like Final Fantasy 10 and then like Final Fantasy 10 X.

And then you've got Final Fantasy 10 X 2. The completely we don't know what we're doing with those games. It's like the. I've never played any Final Fantasy game.

I'm not sure the X series is like a spin off kind of parallel university type thing. I don't know. It's Final Fantasy. Does anyone actually know what goes on in those games.

No. No one cares. So they came out with the Xbox One X at a completely different price point. It's more expensive but it's smaller.

But it's the most powerful gaming console ever. It is. How powerful we're not going to tell you. Yeah.

There's really only. But it's got lots of the teraflops. It does. And lots of the transistors.

4K gaming was obviously the big thing that everyone was talking about. Whether or not the game can play in 4K 60 frames per second. And to achieve that. No.

No. No. They never said 60 frames per second. It was all 4K.

Yeah. There's only one. Fuck the frame rate. As long as it's in 4K it's good.

There's one game. 4K at 15 frames per second. Who cares. One game.

So Digital Foundry analyzed all the games and there's only one game. That's actually 4K. And they use a technique called checkerboarding. Which means that they don't render everything.

And they also use active scaling. So that means that the game's moving between. Oh you know. 2000 by something something.

You mean it's not actually 4K. So it's not actually 4K. Does that mean Mike that 4K is just a marketing gimmick? It could be.

No. There's only one game that does this. Which was the Turn 10's driving simulator game. Forza.

So basically they really do use the 4K. They really do have 60 frames per second. And they do it for a reason. And it's quite interesting.

The technical analysis behind it. I'll include a link to Digital Foundry. Who had been looking at that game for months and months and months. Because it is sort of one of the first.

That actually is a 4K 60 frames per second. But the interesting thing is that the game does use the 4K resolution. For a reason. As opposed to other games.

Which you don't necessarily. If you're running in 4K. Sure but you wouldn't. Like a normal.

Your eyes just would be like. Yep. What would you notice? A racing game is not the hardest thing.

To do high performance in 4K. Because you have a very limited field of view. At any one time. You've only got a limited render distance that you need.

Because there's generally trees by the side of the track. So you don't need to render anything off in the distance. You maybe have two or three other cars in front of you. That need to be pretty.

And the track needs to be pretty. But other than that. It's not like a open world. I don't know.

Let's say a crafting. Maybe building exploration game in 4K. Minecraft. Yeah.

Why does that need to be in 4K? Because when you think of a game that needs 4K. You immediately think of Minecraft. But do we need the Xbox X to enjoy the games?

That's the problem. That was the elephant in the room as they say. It was weird. I would assume that all of these re-releases of games in 4K.

Would only be able to be enjoyed in their fullest quality. On the Xbox One X. Because that's the only thing powerful enough to run them. Apart from a two year old PC.

Yeah. Only one game that you can go up to enjoy the full capability. Of the engine. Obviously everything else is just going to play faster.

Like PlayStation Pro does right now. It just plays faster. And you can have higher resolutions. We need like a turbo button.

Yeah. It's the equivalent of the. To slow it back down. It's a turbo button.

And you don't know. Didn't that actually turn it off? Didn't it make the clock speed lower? I don't know whether it was on or off.

It was in like super position. Like you actually wanted it off. Because when it was on it made the clock speed lower. So you could play older games.

The other thing is they released. There was one another new IP. There was new IP there Steve. There was Anthem from Bioware.

Oh what Destiny. Which was basically a Destiny clone. But look gorgeous. You just run around in mechanized suits and kill stuff.

Another murder death simulator. So Destiny crossed with Titanfall. Something like that. Titanfall.

Remember that game? I think the other big thing that Microsoft said. Was a cross-platform, cross-network play. Which is really interesting.

Means that other games on other platforms. Obviously can play all together on their network. So that's sort of more talking about. Xbox Live.

Expanding its reach. You can already play. That means that you can play games on your Windows 10. With your Xbox.

Which they already have. Does that mean they're going to bring Halo to Windows? I would desperately hope. Whatever next Halo they have it's Windows 10.

No the Master Chief collection. Bring that one. Come on. How hard can it be?

Moving on. So then there was the Bethesda conference. Oh boy. So Bethesda.

Wolfenstein 2. There's a new Wolfenstein 2. And everything that they have is now VR. So there's Doom VR.

Which I don't understand. There is VR for your fallout. And then there was. No real new IP.

Oh well. Bethesda's conference was re-releasing all of their games in VR. Here's Skyrim in VR. Because we've already released that three times.

Let's release it one more time. And it's not an add-on. It's another $60 purchase. But there was a.

They already have Skyrim on Switch now. But I think it was just some sort of add-on thing. So it's Skyrim in VR. Doom in VR.

Wolfenstein in VR. Fallout in VR. Who cares? But they had one thing in there which was interesting.

Which is their mod system. And they've had absolute terrible time trying to make this mod system work. And we'll talk about the GTA nonsense shortly. But they have paid.

There's a paid mod system now. Or what they call a creator system. Yeah. Well Bethesda's always been pretty good with the modding community.

Unlike other publishers. Which we'll get to. They've always been supportive. They've always allowed it to happen.

They've always written their games with modding in mind. So ever since Morrowind. Elder Scrolls 3. Modding has been a very big part of almost all of Bethesda's games.

In fact I would suggest all of Bethesda's games. They tried. So they tried being able to require payment for mods a couple of years ago. Through the Steam marketplace.

And the Steam Workshop. So the Steam Workshop is one of the major areas for receiving mods these days. There's a few other things. Other loaders and whatnot.

So a couple of years ago Bethesda said hey we're going to allow you to pay for mods. And of course they framed it like it's thanking the creator. It's making it so they can work full time. Because most mod creators do it in their free time on the weekends.

And so they can't necessarily give as much effort as they would like or need. For their mod to make them really good. So Bethesda went hey we're going to pay for it. And everyone went it doesn't really work.

Because what happens if you buy a mod that doesn't work properly? Do you get a refund? What happens if you buy two mods that aren't compatible with each other? Do you get a refund?

And they sort of reversed their decision very quickly. In a matter of like two weeks or something. And it sort of went away. But what they've announced now is a creators experience or something.

Where you can purchase and apply mods from within the game. And it also means it will work on console. Because one of the major issues with consoles is the inability to mod. Because you obviously can't access the game files directly.

So having an in-game place to purchase and apply mods on a console. Means you can have mods on a console. And they didn't come out and directly say purchase with money. You purchase them with credits.

And the credits you purchase for money. So in essence it's paid mods version 2. It's a marketplace. In their ecosystem.

And the same questions still apply. What happens if you buy two mods that aren't compatible? What happens if you buy a mod that crashes your game? Because mods are inherently unstable.

They're doing things that the game is not designed to do. In a lot of circumstances. They haven't said if they're going to be providing a better modding API system. That will mean mods are more stable.

But there's surely going to be mods that aren't compatible with other mods. That I don't know how you could possibly manage. Every permutation of every mod together. And testing them so that they work.

Possibly. This is like the fixability thing. It falls into the same kind of category of discussion. Like, you know, farmers who are trying to hack their John Deere.

Yeah, John Deere stopping them from fixing. Farmers fixing their own trackers. Modding their own trackers. All that John Deere stopping me from fixing my tracker.

Yeah, it's the same thing. If you had a mod that improves the John Deere tractor in some way. Because it's filled with electronics and so on. But it's a similar sort of thing.

Like the latest Microsoft Surface. Which got an iFixit of pretty much zero. Because it's just unfixable. So, and Apple also in the same category.

So, this is really... The reason why Xbox originally did quite well. Was the let me fuck with it factor. It was a PC that I could break into and make it do whatever the hell I wanted.

And, you know, that's not great if you're trying to create a walled garden style ecosystem. It's not great if you're trying to create revenue around it. But you're already earning revenue about good content. So, back to what Linus is saying.

Just make the best god damn product you can. You know, people will buy it and you will do well. Well, they want a piece of the action. They're seeing the popularity of mods increase.

It's obviously a lot easier to make a mod for a game than it is to make an entire new game. I'm sure they're internally working on Elder Scrolls 6 and Fallout 5. I'm sure of it. But that takes time and effort and they're not necessarily going to be as good as Skyrim or Fallout 4 or Fallout New Vegas or anything like that.

I mean, there's got to be a mechanic that's obvious and sensible to you. There's a lot of questions that people are asking that they're not answering. And I mean, if they really wanted to do it, all they needed to do, like an in-game ability to apply mods is great, but they need, all they really needed is like a tipping mechanism for the creators. So you don't have to purchase it, but you can tip the creators, or give them, or donate to them if you want.

Apple's App Store supports tipping. Yeah, although that doesn't necessarily work. I saw a tweet or a post or something from the creator of Newtonsoft, Jason, who said in like 10 years or something that he's had it out, he's only had like $200 or $300 in donations. Right.

So donations don't, or having the ability to donate doesn't necessarily mean people will. You don't tip? You don't tip, Steve? Oh no, every time I use, every time I do JasonConvert.Serialize, I tip him five bucks.

I just, you know, some coffee. God, could you imagine microtransactions in Jason serialization? You've reached your limit for Jason serializations this month. Tiny serializers.

Wait, pay $5 to unlock another $100. That's just a... Or pay $10 to get priority serialization. Serialization as a service.

Ubisoft. There's one for free. Yet another Assassin's Creed. The difference with this one, I actually, it's called Assassin's Creed Origins and basically you're in Egypt.

But they've, it's not, to me and to outsiders, it didn't look so much like an Assassin's Creed. It was just, again, you sort of... Assassin's Creed hasn't looked like Assassin's Creed for about three of them now. Yeah, that's probably true.

They've looked so different, but it was interesting gameplay. You're sneaking around killing people. That's kind of Thief style yet again. Yeah, it's turned into Thief more than assassinating.

Yeah, it's like some dude that you've got to kill, but that's more like a contract. You're not sneaking up and monitoring someone and tracking them and killing them in the most opportune moment. You're just, basically you can go in all guns blazing now and just kill everybody. Yeah, so I think that was probably the most that Ubisoft really had to say.

I don't think they had much else. Then there was, of course, Sony. The biggest thing that Sony had was really Spider-Man and reactions from people about Spider-Man. I don't...

It looked great. I mean, it was obviously in Arkham's Batman. It looked very similar to Arkham's, that brawler style mechanic. Saw that and just said, let's have that in Spider-Man.

Flow combat mechanic. Yeah. Remains to be seen if the story's any good, because the importance, like the good thing about the Arkham games, the fighting gets very samey after a while, but the story keeps it going. Maybe not so much in the later ones, but especially Arkham Asylum and City.

So it remains to be seen whether Spider-Man will be as story driven. But no, it's a roundup. So there's a player unknown, Battlegrounds, I was saying 3 million people are playing that on Xbox simultaneously. There's two pirate simulators out there, Sea of Thieves and something else.

Actually that's the thing that Ubisoft was talking about, was they're taking the pirate portion from Assassin's Creed 4 and making what they should have done, which is make a pirate game. Yeah, so they made a pirate game. Which I believe is what originally happened, is a group inside Ubisoft made the sailing and naval combat parts as kind of a demo, not thinking that it was going to be Assassin's Creed. And Ubisoft said, or the executive said, turn that into an Assassin's Creed game, which is why everything on land in Assassin's Creed 4 is terrible and everything on the sea is amazing.

The battles on the sea. So a pirate game or a sailing game with the naval mechanics of Assassin's Creed 4, that's not an Assassin's Creed game where you don't have to climb towers to unlock areas. Let's be honest, that's Ubisoft, that's what they do. But it would be amazing.

Sea of Thieves look good, it's something that you would sort of watch the Yogs guys, Yogs boys do. Oh, it's another co-op multiplayer fighting game where you have different roles. Crackdown 3, it's interesting because it does a lot of its physics on the cloud, and it's got large... Like SimCity.

Yeah. Cough, cough. Metro Exodus, which look gorgeous, and the developer, I love when the developers come in and have a chat about the game, they go, yeah, we've been working on this for like two or three years now. So a lot of this stuff, when we see it, we kind of think, oh, it's new and shiny, but some folk out there have been toiling away at this for three years and not been able to talk about it, and that's probably the first time, so congratulations to those people.

Shadow of War, which is the next Middle-Earth type game, which did very well. Very good. It wasn't used to its fullest capability, or the Nemesis system wasn't used to the fullest capability, so it'll be interesting to see if this one actually takes the system and makes it really good, because the story was kind of so-so in it, but the actual, the idea, the idea there was really good, but just wasn't utilised quite well enough. But you could see there were seeds of a really good combat system.

And then it just turned in, again, it was a Batman-style brawler in the end. So let's now talk, I think that's sort of most of the big stuff, let's talk the biggest, Of the trailers, and of the time you wasted last week, Steve, just watching trailers, which ones stood out to you? I honestly can't remember, so there's your answer. Oh, right.

Really? If we hadn't written it all down, nothing stood out. The one for me, I'll direct you to, I'll put a video, links in the description and all that sort of stuff on our website as usual, Beyond Good and Evil 2, the cinematic for that is incredible. It is really well done.

It actually feels quite real, the pacing of it is very good, they're like movies. I don't know whether it's in-game engine, it definitely doesn't appear to be, obviously, but apparently the reporters who came back and saw the game playing in-engine were very impressed. It was on another level, again, they've been working on it for so, so, so long. So a lot of these things you don't realise, software development is very hard, it takes a long time to achieve, and so these things, it just seems like every year they're pumping this out.

Not really, it's just the pacing of it. So it's like how you get food in a restaurant, they've got lots of, they've done all their prep-mangeur, they've got all of the food lying out and they're just pulling it together as it's being ordered. So it seems like the chef's working really hard, so it comes down to planning and having these things come out at the right time, and E3 generally gives you a sense that these things just happen, where there's a lot of effort that goes into it, which is like any form of art or creation. One of the interesting things though about art, there was yet another Far Cry.

The interesting thing is that there's always a Far Cry, they're always producing a Far Cry, and they move Far Cry to different scenarios and destinations. This time it's sort of Midwest America where you've kind of got a religious cult going on and you're basically trying to destroy the cult and do all sorts of interesting things in that game. And it's a similar sort of gameplay where you've got a companion, you've got a dog in this one, and pretty much you're just killing everybody and flying planes and driving trucks and it's a murder-death simulator yet again. The interesting thing is that it had actually attracted some press because it had a political statement inside of it, which was interesting because all of the games that are on offer at E3 were all gory, death, kill and destruction, like Wolfenstein 2, or whatever it is, was primarily like that.

But it was really interesting some of the strange stuff that was coming out of E3 with respect to Far Cry. That it was too political, that it was too real, that it shouldn't be expressing such messages. But I think at the end of the day most people had agreed that the game was, you know, it's an art and it shares the same space as art, and art always has a political message no matter what, and forever shall be, and you know, it was really interesting that folks were, presenters at the conference, were making a deal out of it. So I don't, and then they were trying to be PC about it, it's like, you know, yeah I can see what the Nazis were trying to do in Wolfenstein 2, you know, good on them, let's kill them.

So I think that was some of the weird things. I think the conference goes for a little bit too long and maybe has too much alcohol or they think about this stuff a bit too much, apart from it just being a bit of fun and a bit of art. But that was E3, god it still feels like it's PodCon here, Steve, we're just recapping the events as we go. So yeah, I'm pretty sure that, you know, most folks would now be waiting for their favourite game.

Which game are you waiting for? If at all, if you're not, you know, write into us at info at spaceworlders.com and tell us more about your E3 adventures, how did you waste time during the week watching folks play their favourite games or watching the trailers. Hey Steve, in other news, you know, there are other things going on. I don't know, we do use NuGet, you use NuGet, we all use NuGet, everybody uses NuGet.

I don't know if you've recently been developing on ASP.NET Core, if you haven't then probably tune out for this conversation, but it's also in the Java world as well, you experience this with your Maven, Maven 2. And the problem is that when you're trying to build an application and you're using these basically library managers, which you can put in the reference to a library manager, a library, and then it will download the latest version and or versions and then work out the transients and dependencies of the libraries and include them in your project. And there's such a thing as for the .NET world, it's in NuGet. But for Microsoft, they've been releasing in an open source way, all of their software for .NET and also dual releasing onto NuGet with all the package dependencies.

Now the biggest problem about this, and previously with developing stuff with Microsoft, it generally was quite simple, you just include one thing and then you just develop between the flags and you should be okay. But recently, it's falling into this same package management conundrum, and if you develop with ASP.NET Core, you've suddenly found yourself that you will need a million little DLLs to make your project come to life. Well, they tried to split them up, didn't they, in .NET Core, everything's in a few packages and you get stuff that you don't need, so we'll just make every little thing its own DLL, its own package, and now all of a sudden you need 50 assemblies, whereas before you needed maybe three, but you had, and you had some that you didn't need, some stuff in those assemblies you didn't need, but who cares? But it's also really difficult to find the assemblies that you need for the things that you want to use.

And the version control. And then you have one version on 4.1.1, another one 4.1.0, another one on 4.1.2, and then you copy it to a new project and it just doesn't work, and you spend hours trying to sort it out, and speaking about that, so most people use SEMVer, or subscribe to the SEMVer protocol which is how you name your version of your product. And so there are strict rules about how SEMVer works. And the problem in NuGet is that you had folks who were using it and folks who weren't using it, and so you're kind of, if you're trying to work out, is it the latest version of the thing?

And then they would have Preview, and then Preview Final, Preview Final 1, Preview Final 2, Final 1, Final 2, Final 3, and the only way you could tell was in chronological order or descending whether or not you had the latest version, or the right version, or the version that was compatible with everything else, as opposed to what was in the runtime store, the assembly cache, or what you had your own version of. So it's become quite confusing. Anyway, to everyone's sort of relief, Microsoft said, well let's have an all-in-one, how about that? Let's just put the whole thing up as an all-in-one and you can dig on that, away you go.

So I think that's kind of interesting that they've relented. It's one of those software developer-y things where we have, yeah, it'd be great if they were all separate little libraries and they just did, they adhered to the solid SOLID, I've got a link about that, in methodology or intent, and then suddenly they said, oh bugger it, we'll just give you everything in one, off we go, bit of IKEA of DLLs for you. So that was kind of interesting. Also an interesting, Steve, it's more from overflow from WWDC, is NFC.

So one of the things about Apple's, you know, obviously Apple Pay, is that you can only use the NFC chip on an iPhone with Apple Pay. Something that came out of the conference, which wasn't really spoken about, was Core NFC. So there is now a kit for using NFC on the iPhone. It's only just recently been released, so that means that folks will come out with applications that combine the NFC with the phone and dream up new, interesting applications.

A buddy of mine, Ray, hey Ray, if you're listening, I'll link you up and tweet you out and stuff, did a presentation back in 2011 and Ray had a brilliant, you know, we had a little NFC set of chips, tokens that we're using to create a bricks and mortar walk-in music store. So the idea is that you could record some music in the music store, use your NFC to track all your purchases and then walk out with your purchases, no problem. So we'll just do payment in general with an NFC enabled device, because Android's had NFC since 2011, so it's taken Apple quite some time to basically have NFC and then make it public. I'm really just pointing out the time it's taken for them, which is somewhat like six plus years to get their arse together to get an NFC solution out there.

Meanwhile in my own work, I'm working with Bluetooth LE at the moment and using TinyCLR to work with Bluetooth LE, it's actually quite surprising how the protocols for radios work. Then in recent times with LE, so this is a different topic from NFC, but Bluetooth has a certain set of protocols and it relates to things like how does Apple do a deal with folks to have telemetry come from gym equipment onto the phone. It's because there's a protocol or a standard in Bluetooth LE for tracking certain sorts of things, like if you've got a heart rate monitor or a glucometer or some kind of device which does metric or telemetry, then in Bluetooth LE land there's kind of channels on which you can listen to that people adhere, that spew that kind of information, so it makes it very easy. NFC is a bit different because it's wild and woolly, it's whatever you want, it's a token ID.

You'll generally get like a GUID back of some description and that was the token as it was moving through the radio field at that time. So with Bluetooth LE it's a little bit more complicated because you can have different types of devices talking all at once, which is a little bit different, so it's interesting to my work at the moment, working through some hardware at the moment in work. So I guess that's about it for topics this week. Media, Steve, have you been watching anything, have you been looking at the YouTube apart from E3 trailers?

Well, I finished House of Cards. And it was weird. My God, no spoilers, but actually it wasn't a great season. No, it was sort of slow up until the last two episodes and then it went a bit weird.

Ah, even the last two episodes were a bit lame. Yeah, so it kind of moved. I can imagine the next season might be the last. Yeah it could easily.

Wouldn't surprise me at all. Yeah, I think there are other types of BBC shows that they could go and tackle because this was a BBC... Why don't we do a Yes Minister remake? Now on Netflix.

No, an HBO version of Yes Minister. That would be kind of violent. Really gritty. Really gritty.

You know, in the fullness of time, throat cut. And cut to sex scene, that'll be the HBO version. For me at the moment, Steve gave me a great find on YouTube, it's my nightly go-to for once we kind of get the kids to bed, is Binging with Babish. And the premise of this YouTube channel, apart from the great quality and sound and video and the whole presentation, this guy has now recently been able to do it full time, is he makes the food that you see in TV and film.

So for example, there was a ribs place that Frank went to in House of Cards and so he remade the ribs and he did his own smoked version and he does sort of like variations on it. For example, he also made the soup from Seinfeld, as in the Soup Nazi. But it's just great, it's the right length of time, it does the presentation so well and it's not kind of like in-your-face cooking, it's just someone who struggles through cooking and tries to make something work and then he eats it and that's pretty much it. But I do recommend, I'll put a link and it'll be video on the website of course, you'll be able to watch it.

And then lastly for me, screenplay. So screenplay, so what happened to Good Game after Good Game was Good Game and where did the folks from Good Game go? Well Bajo went his own direction, I think he wanted to do Twitch and live streaming of games and I think he has his own ABC shows that he works on like Off For Biscuits or something like this. But Hex went to Channel 7 and basically got a gig with those guys and Nick Boy went with her too and they've now got their own kind of like digital media show called Screenplay.

So I'll have a link to that. It's kind of interesting, their thing is that they're going to focus on e-gaming, gaming industry in general, I think. I don't know if they're going to do hardware and software or talk to developers, they probably will in the course of this thing. They'll probably do some games, but it's not games review, I didn't see or hear anything about games review.

They do play games, so they're doing streaming of them play games, which is interesting. But they are primarily going to focus on e-gaming, which I didn't think was kind of a thing in Australia, or maybe it is. So that seems to be the media this week. I think we're all E3'd out, you may be E3'd out.

And hopefully next week we've got some more interesting news, apart from games games games games games. This is the 33th we've done on the podcast, so it's amazing. No, we didn't hear much about games. There was plenty of Unity chat and UDK chat, and obviously Frostbite, but there wasn't really a focus on that.

There was more focus on the games and the entertainment, whether it was fun to play and stuff like that. And then there was kind of like the politics and all the background chatter and murder hobos and whatnot. So that was kind of E3 for us. So guys, we've come to the end of another Space Welders.

If you wanted us to watch your trailer, how would you get the Space Welders to watch your trailer? Just send us an email with your trailer and a free key to the game. We promise we'll review it, or we won't, who knows, we'll review it forever, but send it to info at spacewelders.com. Also send any questions or feedback there.

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You can review by clicking the large area and typing keys in an appropriate order to make words and sentences and then push another button. You can share with your friends with another button. I'm sure there's buttons, lots of buttons. Is it open world?

No. Is it cinematic? No. Visceral?

No. Boots on the ground? No. Why am I playing it?

It's 4k. Oh, I'll buy it. Yep. You can follow us on Twitter, twitter.com slash spacewelders.

Mike is on Twitter, twitter.com slash Michael underscore wise. I'm on Twitter. All the tweets. Twitter.com slash the skeptical dev.

Make sure you head over to our website, www.spacewelders.com. You'll find the show notes there with all the links to all the trailers that we've talked about today, the press conferences, check out Total Biscuits videos, reviews of E3. He did one for every one of the major conferences, the Snarkathon. I found it difficult to get through because it is snarky, but I guess if you turn on a If you turn on your sense of humor and fun and stuff.

Turn on your sense of humor, Mike, and you'll be fine. You'll like data. Yes. The humor chip enabled.

Yes. I had to enable my humor chip to understand what he was talking about. And he had a girl. A girl.

That's his wife. Is it? Yes. That was Gemma Bain, his wife.

Right. Well, that explains a lot. Yeah. Finally, questions, comments, or feedback, send it to the email address, which I've already said, info at spacewelders.com.

So that's it. Thanks for watching. We'll see you next time. Bye.

That's it. Thanks for watching. We'll see you next time. Bye.

I've already said, info at spacewelders.com. So that's it, guys. Rest in peace. Adam West will miss you as Batman, and of course, E3 and 4K.

Shoot them up. Scroll them up. Queue them up. Open world, RPG, your way into the working week, and we'll chat to you on the next one.

Peace. Mike out.

Episode 84 · Space Welders